/*********************************************************************/
/* */
/* AgentService Framework */
/* www.agentservice.it */
/* */
/* Copyright (C) 2007 l.i.d.o. - DIST, University of Genoa, Italy */
/* GNU Lesser General Public License */
/* */
/* This library is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU Lesser General Public */
/* License as published by the Free Software Foundation, */
/* version 2.1 of the License. */
/* */
/* This library is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */
/* Lesser General Public License for more details. */
/* */
/* You should have received a copy of the GNU Lesser General Public */
/* License along with this library; if not, write to the */
/* Free Software Foundation, Inc., 59 Temple Place - Suite 330, */
/* Boston, MA 02111-1307, USA. */
/* */
/*********************************************************************/
using System;
using AgentService.Platform.MTS;
namespace AgentService.Agent.Runtime
{
///
//// Interface IAgentContext. Defines the context accessible through
/// handlers defined into the AgentTemplate class
///
public interface IAgentContext : IFactoryContext
{
///
/// Gets the name of the behaviours belonging to the agent.
///
string[] BehaviourNames
{
get;
}
///
/// Adds a conversation object to the behaviour conversations queue.
///
/// name of the behaviour
/// reference to the conversation object
void AddConversation(string behaviourName, IConversation conversation);
///
/// Starts the specified behaviour.
///
/// name of the behaviour
void StartBehaviour(string behaviourName);
}
}