/*********************************************************************/ /* */ /* AgentService Framework */ /* www.agentservice.it */ /* */ /* Copyright (C) 2007 l.i.d.o. - DIST, University of Genoa, Italy */ /* GNU Lesser General Public License */ /* */ /* This library is free software; you can redistribute it and/or */ /* modify it under the terms of the GNU Lesser General Public */ /* License as published by the Free Software Foundation, */ /* version 2.1 of the License. */ /* */ /* This library is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */ /* Lesser General Public License for more details. */ /* */ /* You should have received a copy of the GNU Lesser General Public */ /* License along with this library; if not, write to the */ /* Free Software Foundation, Inc., 59 Temple Place - Suite 330, */ /* Boston, MA 02111-1307, USA. */ /* */ /*********************************************************************/ using System; using AgentService.Platform.MTS; namespace AgentService.Agent.Runtime { /// //// Interface IAgentContext. Defines the context accessible through /// handlers defined into the AgentTemplate class /// public interface IAgentContext : IFactoryContext { /// /// Gets the name of the behaviours belonging to the agent. /// string[] BehaviourNames { get; } /// /// Adds a conversation object to the behaviour conversations queue. /// /// name of the behaviour /// reference to the conversation object void AddConversation(string behaviourName, IConversation conversation); /// /// Starts the specified behaviour. /// /// name of the behaviour void StartBehaviour(string behaviourName); } }