/*********************************************************************/ /* */ /* AgentService Framework */ /* www.agentservice.it */ /* */ /* Copyright (C) 2007 l.i.d.o. - DIST, University of Genoa, Italy */ /* GNU Lesser General Public License */ /* */ /* This library is free software; you can redistribute it and/or */ /* modify it under the terms of the GNU Lesser General Public */ /* License as published by the Free Software Foundation, */ /* version 2.1 of the License. */ /* */ /* This library is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */ /* Lesser General Public License for more details. */ /* */ /* You should have received a copy of the GNU Lesser General Public */ /* License along with this library; if not, write to the */ /* Free Software Foundation, Inc., 59 Temple Place - Suite 330, */ /* Boston, MA 02111-1307, USA. */ /* */ /*********************************************************************/ using System; using System.Collections.Generic; using AgentService.Agent.Runtime; namespace AgentService.Platform.MTS { /// /// Class MTS. Defines the agent the handles the Message Transport System. /// [Serializable] public class MTSTemplate : AgentService.Agent.AgentTemplate { /// /// Initializes the agent before starting up. /// reference to the context for the istantiation of new knowledge and behaviour objects public override void Initiate(IFactoryContext factoryContext) { } /// /// Resumes the agent on Platform restart. /// /// reference to the context for the registration of new knowledge and behaviour types /// reference to the context for the istantiation of new knowledge and behaviour objects public override void Resume(ITypeContext typeContext, IFactoryContext factoryContext) { } /// /// Finalizes Agent before termination. /// public override void Terminate() { } /// /// Handles an incoming conversation. Called by the agent runtime when a /// conversation request occurs. AgentTemplate types that want to receive a /// conversation need to redefine this method. /// By default the conversation request is refused. /// /// information about the incoming conversation /// the context that received the conversation request public override void HandleConversation(IAgentContext sender, ConversationArgs args) { args.Conversation.Reject(); args.Conversation.Close(); } } }